
/* !!! This is code generated by Prisma. Do not edit directly. !!! */
/* eslint-disable */
// biome-ignore-all lint: generated file
// @ts-nocheck 
/*
 * This file exports the `UserTeamPlayer` model and its related types.
 *
 * 🟢 You can import this file directly.
 */
import type * as runtime from "@prisma/client/runtime/client"
import type * as $Enums from "../enums.ts"
import type * as Prisma from "../internal/prismaNamespace.ts"

/**
 * Model UserTeamPlayer
 * 
 */
export type UserTeamPlayerModel = runtime.Types.Result.DefaultSelection<Prisma.$UserTeamPlayerPayload>

export type AggregateUserTeamPlayer = {
  _count: UserTeamPlayerCountAggregateOutputType | null
  _min: UserTeamPlayerMinAggregateOutputType | null
  _max: UserTeamPlayerMaxAggregateOutputType | null
}

export type UserTeamPlayerMinAggregateOutputType = {
  id: string | null
  userTeamId: string | null
  matchPlayerId: string | null
}

export type UserTeamPlayerMaxAggregateOutputType = {
  id: string | null
  userTeamId: string | null
  matchPlayerId: string | null
}

export type UserTeamPlayerCountAggregateOutputType = {
  id: number
  userTeamId: number
  matchPlayerId: number
  _all: number
}


export type UserTeamPlayerMinAggregateInputType = {
  id?: true
  userTeamId?: true
  matchPlayerId?: true
}

export type UserTeamPlayerMaxAggregateInputType = {
  id?: true
  userTeamId?: true
  matchPlayerId?: true
}

export type UserTeamPlayerCountAggregateInputType = {
  id?: true
  userTeamId?: true
  matchPlayerId?: true
  _all?: true
}

export type UserTeamPlayerAggregateArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * Filter which UserTeamPlayer to aggregate.
   */
  where?: Prisma.UserTeamPlayerWhereInput
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/sorting Sorting Docs}
   * 
   * Determine the order of UserTeamPlayers to fetch.
   */
  orderBy?: Prisma.UserTeamPlayerOrderByWithRelationInput | Prisma.UserTeamPlayerOrderByWithRelationInput[]
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination#cursor-based-pagination Cursor Docs}
   * 
   * Sets the start position
   */
  cursor?: Prisma.UserTeamPlayerWhereUniqueInput
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
   * 
   * Take `±n` UserTeamPlayers from the position of the cursor.
   */
  take?: number
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
   * 
   * Skip the first `n` UserTeamPlayers.
   */
  skip?: number
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/aggregations Aggregation Docs}
   * 
   * Count returned UserTeamPlayers
  **/
  _count?: true | UserTeamPlayerCountAggregateInputType
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/aggregations Aggregation Docs}
   * 
   * Select which fields to find the minimum value
  **/
  _min?: UserTeamPlayerMinAggregateInputType
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/aggregations Aggregation Docs}
   * 
   * Select which fields to find the maximum value
  **/
  _max?: UserTeamPlayerMaxAggregateInputType
}

export type GetUserTeamPlayerAggregateType<T extends UserTeamPlayerAggregateArgs> = {
      [P in keyof T & keyof AggregateUserTeamPlayer]: P extends '_count' | 'count'
    ? T[P] extends true
      ? number
      : Prisma.GetScalarType<T[P], AggregateUserTeamPlayer[P]>
    : Prisma.GetScalarType<T[P], AggregateUserTeamPlayer[P]>
}




export type UserTeamPlayerGroupByArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  where?: Prisma.UserTeamPlayerWhereInput
  orderBy?: Prisma.UserTeamPlayerOrderByWithAggregationInput | Prisma.UserTeamPlayerOrderByWithAggregationInput[]
  by: Prisma.UserTeamPlayerScalarFieldEnum[] | Prisma.UserTeamPlayerScalarFieldEnum
  having?: Prisma.UserTeamPlayerScalarWhereWithAggregatesInput
  take?: number
  skip?: number
  _count?: UserTeamPlayerCountAggregateInputType | true
  _min?: UserTeamPlayerMinAggregateInputType
  _max?: UserTeamPlayerMaxAggregateInputType
}

export type UserTeamPlayerGroupByOutputType = {
  id: string
  userTeamId: string
  matchPlayerId: string
  _count: UserTeamPlayerCountAggregateOutputType | null
  _min: UserTeamPlayerMinAggregateOutputType | null
  _max: UserTeamPlayerMaxAggregateOutputType | null
}

export type GetUserTeamPlayerGroupByPayload<T extends UserTeamPlayerGroupByArgs> = Prisma.PrismaPromise<
  Array<
    Prisma.PickEnumerable<UserTeamPlayerGroupByOutputType, T['by']> &
      {
        [P in ((keyof T) & (keyof UserTeamPlayerGroupByOutputType))]: P extends '_count'
          ? T[P] extends boolean
            ? number
            : Prisma.GetScalarType<T[P], UserTeamPlayerGroupByOutputType[P]>
          : Prisma.GetScalarType<T[P], UserTeamPlayerGroupByOutputType[P]>
      }
    >
  >



export type UserTeamPlayerWhereInput = {
  AND?: Prisma.UserTeamPlayerWhereInput | Prisma.UserTeamPlayerWhereInput[]
  OR?: Prisma.UserTeamPlayerWhereInput[]
  NOT?: Prisma.UserTeamPlayerWhereInput | Prisma.UserTeamPlayerWhereInput[]
  id?: Prisma.StringFilter<"UserTeamPlayer"> | string
  userTeamId?: Prisma.StringFilter<"UserTeamPlayer"> | string
  matchPlayerId?: Prisma.StringFilter<"UserTeamPlayer"> | string
  userTeam?: Prisma.XOR<Prisma.UserTeamScalarRelationFilter, Prisma.UserTeamWhereInput>
  matchPlayer?: Prisma.XOR<Prisma.MatchPlayerScalarRelationFilter, Prisma.MatchPlayerWhereInput>
}

export type UserTeamPlayerOrderByWithRelationInput = {
  id?: Prisma.SortOrder
  userTeamId?: Prisma.SortOrder
  matchPlayerId?: Prisma.SortOrder
  userTeam?: Prisma.UserTeamOrderByWithRelationInput
  matchPlayer?: Prisma.MatchPlayerOrderByWithRelationInput
}

export type UserTeamPlayerWhereUniqueInput = Prisma.AtLeast<{
  id?: string
  userTeamId_matchPlayerId?: Prisma.UserTeamPlayerUserTeamIdMatchPlayerIdCompoundUniqueInput
  AND?: Prisma.UserTeamPlayerWhereInput | Prisma.UserTeamPlayerWhereInput[]
  OR?: Prisma.UserTeamPlayerWhereInput[]
  NOT?: Prisma.UserTeamPlayerWhereInput | Prisma.UserTeamPlayerWhereInput[]
  userTeamId?: Prisma.StringFilter<"UserTeamPlayer"> | string
  matchPlayerId?: Prisma.StringFilter<"UserTeamPlayer"> | string
  userTeam?: Prisma.XOR<Prisma.UserTeamScalarRelationFilter, Prisma.UserTeamWhereInput>
  matchPlayer?: Prisma.XOR<Prisma.MatchPlayerScalarRelationFilter, Prisma.MatchPlayerWhereInput>
}, "id" | "userTeamId_matchPlayerId">

export type UserTeamPlayerOrderByWithAggregationInput = {
  id?: Prisma.SortOrder
  userTeamId?: Prisma.SortOrder
  matchPlayerId?: Prisma.SortOrder
  _count?: Prisma.UserTeamPlayerCountOrderByAggregateInput
  _max?: Prisma.UserTeamPlayerMaxOrderByAggregateInput
  _min?: Prisma.UserTeamPlayerMinOrderByAggregateInput
}

export type UserTeamPlayerScalarWhereWithAggregatesInput = {
  AND?: Prisma.UserTeamPlayerScalarWhereWithAggregatesInput | Prisma.UserTeamPlayerScalarWhereWithAggregatesInput[]
  OR?: Prisma.UserTeamPlayerScalarWhereWithAggregatesInput[]
  NOT?: Prisma.UserTeamPlayerScalarWhereWithAggregatesInput | Prisma.UserTeamPlayerScalarWhereWithAggregatesInput[]
  id?: Prisma.StringWithAggregatesFilter<"UserTeamPlayer"> | string
  userTeamId?: Prisma.StringWithAggregatesFilter<"UserTeamPlayer"> | string
  matchPlayerId?: Prisma.StringWithAggregatesFilter<"UserTeamPlayer"> | string
}

export type UserTeamPlayerCreateInput = {
  id?: string
  userTeam: Prisma.UserTeamCreateNestedOneWithoutPlayersInput
  matchPlayer: Prisma.MatchPlayerCreateNestedOneWithoutUserTeamSelectionsInput
}

export type UserTeamPlayerUncheckedCreateInput = {
  id?: string
  userTeamId: string
  matchPlayerId: string
}

export type UserTeamPlayerUpdateInput = {
  id?: Prisma.StringFieldUpdateOperationsInput | string
  userTeam?: Prisma.UserTeamUpdateOneRequiredWithoutPlayersNestedInput
  matchPlayer?: Prisma.MatchPlayerUpdateOneRequiredWithoutUserTeamSelectionsNestedInput
}

export type UserTeamPlayerUncheckedUpdateInput = {
  id?: Prisma.StringFieldUpdateOperationsInput | string
  userTeamId?: Prisma.StringFieldUpdateOperationsInput | string
  matchPlayerId?: Prisma.StringFieldUpdateOperationsInput | string
}

export type UserTeamPlayerCreateManyInput = {
  id?: string
  userTeamId: string
  matchPlayerId: string
}

export type UserTeamPlayerUpdateManyMutationInput = {
  id?: Prisma.StringFieldUpdateOperationsInput | string
}

export type UserTeamPlayerUncheckedUpdateManyInput = {
  id?: Prisma.StringFieldUpdateOperationsInput | string
  userTeamId?: Prisma.StringFieldUpdateOperationsInput | string
  matchPlayerId?: Prisma.StringFieldUpdateOperationsInput | string
}

export type UserTeamPlayerListRelationFilter = {
  every?: Prisma.UserTeamPlayerWhereInput
  some?: Prisma.UserTeamPlayerWhereInput
  none?: Prisma.UserTeamPlayerWhereInput
}

export type UserTeamPlayerOrderByRelationAggregateInput = {
  _count?: Prisma.SortOrder
}

export type UserTeamPlayerUserTeamIdMatchPlayerIdCompoundUniqueInput = {
  userTeamId: string
  matchPlayerId: string
}

export type UserTeamPlayerCountOrderByAggregateInput = {
  id?: Prisma.SortOrder
  userTeamId?: Prisma.SortOrder
  matchPlayerId?: Prisma.SortOrder
}

export type UserTeamPlayerMaxOrderByAggregateInput = {
  id?: Prisma.SortOrder
  userTeamId?: Prisma.SortOrder
  matchPlayerId?: Prisma.SortOrder
}

export type UserTeamPlayerMinOrderByAggregateInput = {
  id?: Prisma.SortOrder
  userTeamId?: Prisma.SortOrder
  matchPlayerId?: Prisma.SortOrder
}

export type UserTeamPlayerCreateNestedManyWithoutMatchPlayerInput = {
  create?: Prisma.XOR<Prisma.UserTeamPlayerCreateWithoutMatchPlayerInput, Prisma.UserTeamPlayerUncheckedCreateWithoutMatchPlayerInput> | Prisma.UserTeamPlayerCreateWithoutMatchPlayerInput[] | Prisma.UserTeamPlayerUncheckedCreateWithoutMatchPlayerInput[]
  connectOrCreate?: Prisma.UserTeamPlayerCreateOrConnectWithoutMatchPlayerInput | Prisma.UserTeamPlayerCreateOrConnectWithoutMatchPlayerInput[]
  createMany?: Prisma.UserTeamPlayerCreateManyMatchPlayerInputEnvelope
  connect?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
}

export type UserTeamPlayerUncheckedCreateNestedManyWithoutMatchPlayerInput = {
  create?: Prisma.XOR<Prisma.UserTeamPlayerCreateWithoutMatchPlayerInput, Prisma.UserTeamPlayerUncheckedCreateWithoutMatchPlayerInput> | Prisma.UserTeamPlayerCreateWithoutMatchPlayerInput[] | Prisma.UserTeamPlayerUncheckedCreateWithoutMatchPlayerInput[]
  connectOrCreate?: Prisma.UserTeamPlayerCreateOrConnectWithoutMatchPlayerInput | Prisma.UserTeamPlayerCreateOrConnectWithoutMatchPlayerInput[]
  createMany?: Prisma.UserTeamPlayerCreateManyMatchPlayerInputEnvelope
  connect?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
}

export type UserTeamPlayerUpdateManyWithoutMatchPlayerNestedInput = {
  create?: Prisma.XOR<Prisma.UserTeamPlayerCreateWithoutMatchPlayerInput, Prisma.UserTeamPlayerUncheckedCreateWithoutMatchPlayerInput> | Prisma.UserTeamPlayerCreateWithoutMatchPlayerInput[] | Prisma.UserTeamPlayerUncheckedCreateWithoutMatchPlayerInput[]
  connectOrCreate?: Prisma.UserTeamPlayerCreateOrConnectWithoutMatchPlayerInput | Prisma.UserTeamPlayerCreateOrConnectWithoutMatchPlayerInput[]
  upsert?: Prisma.UserTeamPlayerUpsertWithWhereUniqueWithoutMatchPlayerInput | Prisma.UserTeamPlayerUpsertWithWhereUniqueWithoutMatchPlayerInput[]
  createMany?: Prisma.UserTeamPlayerCreateManyMatchPlayerInputEnvelope
  set?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  disconnect?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  delete?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  connect?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  update?: Prisma.UserTeamPlayerUpdateWithWhereUniqueWithoutMatchPlayerInput | Prisma.UserTeamPlayerUpdateWithWhereUniqueWithoutMatchPlayerInput[]
  updateMany?: Prisma.UserTeamPlayerUpdateManyWithWhereWithoutMatchPlayerInput | Prisma.UserTeamPlayerUpdateManyWithWhereWithoutMatchPlayerInput[]
  deleteMany?: Prisma.UserTeamPlayerScalarWhereInput | Prisma.UserTeamPlayerScalarWhereInput[]
}

export type UserTeamPlayerUncheckedUpdateManyWithoutMatchPlayerNestedInput = {
  create?: Prisma.XOR<Prisma.UserTeamPlayerCreateWithoutMatchPlayerInput, Prisma.UserTeamPlayerUncheckedCreateWithoutMatchPlayerInput> | Prisma.UserTeamPlayerCreateWithoutMatchPlayerInput[] | Prisma.UserTeamPlayerUncheckedCreateWithoutMatchPlayerInput[]
  connectOrCreate?: Prisma.UserTeamPlayerCreateOrConnectWithoutMatchPlayerInput | Prisma.UserTeamPlayerCreateOrConnectWithoutMatchPlayerInput[]
  upsert?: Prisma.UserTeamPlayerUpsertWithWhereUniqueWithoutMatchPlayerInput | Prisma.UserTeamPlayerUpsertWithWhereUniqueWithoutMatchPlayerInput[]
  createMany?: Prisma.UserTeamPlayerCreateManyMatchPlayerInputEnvelope
  set?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  disconnect?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  delete?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  connect?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  update?: Prisma.UserTeamPlayerUpdateWithWhereUniqueWithoutMatchPlayerInput | Prisma.UserTeamPlayerUpdateWithWhereUniqueWithoutMatchPlayerInput[]
  updateMany?: Prisma.UserTeamPlayerUpdateManyWithWhereWithoutMatchPlayerInput | Prisma.UserTeamPlayerUpdateManyWithWhereWithoutMatchPlayerInput[]
  deleteMany?: Prisma.UserTeamPlayerScalarWhereInput | Prisma.UserTeamPlayerScalarWhereInput[]
}

export type UserTeamPlayerCreateNestedManyWithoutUserTeamInput = {
  create?: Prisma.XOR<Prisma.UserTeamPlayerCreateWithoutUserTeamInput, Prisma.UserTeamPlayerUncheckedCreateWithoutUserTeamInput> | Prisma.UserTeamPlayerCreateWithoutUserTeamInput[] | Prisma.UserTeamPlayerUncheckedCreateWithoutUserTeamInput[]
  connectOrCreate?: Prisma.UserTeamPlayerCreateOrConnectWithoutUserTeamInput | Prisma.UserTeamPlayerCreateOrConnectWithoutUserTeamInput[]
  createMany?: Prisma.UserTeamPlayerCreateManyUserTeamInputEnvelope
  connect?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
}

export type UserTeamPlayerUncheckedCreateNestedManyWithoutUserTeamInput = {
  create?: Prisma.XOR<Prisma.UserTeamPlayerCreateWithoutUserTeamInput, Prisma.UserTeamPlayerUncheckedCreateWithoutUserTeamInput> | Prisma.UserTeamPlayerCreateWithoutUserTeamInput[] | Prisma.UserTeamPlayerUncheckedCreateWithoutUserTeamInput[]
  connectOrCreate?: Prisma.UserTeamPlayerCreateOrConnectWithoutUserTeamInput | Prisma.UserTeamPlayerCreateOrConnectWithoutUserTeamInput[]
  createMany?: Prisma.UserTeamPlayerCreateManyUserTeamInputEnvelope
  connect?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
}

export type UserTeamPlayerUpdateManyWithoutUserTeamNestedInput = {
  create?: Prisma.XOR<Prisma.UserTeamPlayerCreateWithoutUserTeamInput, Prisma.UserTeamPlayerUncheckedCreateWithoutUserTeamInput> | Prisma.UserTeamPlayerCreateWithoutUserTeamInput[] | Prisma.UserTeamPlayerUncheckedCreateWithoutUserTeamInput[]
  connectOrCreate?: Prisma.UserTeamPlayerCreateOrConnectWithoutUserTeamInput | Prisma.UserTeamPlayerCreateOrConnectWithoutUserTeamInput[]
  upsert?: Prisma.UserTeamPlayerUpsertWithWhereUniqueWithoutUserTeamInput | Prisma.UserTeamPlayerUpsertWithWhereUniqueWithoutUserTeamInput[]
  createMany?: Prisma.UserTeamPlayerCreateManyUserTeamInputEnvelope
  set?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  disconnect?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  delete?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  connect?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  update?: Prisma.UserTeamPlayerUpdateWithWhereUniqueWithoutUserTeamInput | Prisma.UserTeamPlayerUpdateWithWhereUniqueWithoutUserTeamInput[]
  updateMany?: Prisma.UserTeamPlayerUpdateManyWithWhereWithoutUserTeamInput | Prisma.UserTeamPlayerUpdateManyWithWhereWithoutUserTeamInput[]
  deleteMany?: Prisma.UserTeamPlayerScalarWhereInput | Prisma.UserTeamPlayerScalarWhereInput[]
}

export type UserTeamPlayerUncheckedUpdateManyWithoutUserTeamNestedInput = {
  create?: Prisma.XOR<Prisma.UserTeamPlayerCreateWithoutUserTeamInput, Prisma.UserTeamPlayerUncheckedCreateWithoutUserTeamInput> | Prisma.UserTeamPlayerCreateWithoutUserTeamInput[] | Prisma.UserTeamPlayerUncheckedCreateWithoutUserTeamInput[]
  connectOrCreate?: Prisma.UserTeamPlayerCreateOrConnectWithoutUserTeamInput | Prisma.UserTeamPlayerCreateOrConnectWithoutUserTeamInput[]
  upsert?: Prisma.UserTeamPlayerUpsertWithWhereUniqueWithoutUserTeamInput | Prisma.UserTeamPlayerUpsertWithWhereUniqueWithoutUserTeamInput[]
  createMany?: Prisma.UserTeamPlayerCreateManyUserTeamInputEnvelope
  set?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  disconnect?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  delete?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  connect?: Prisma.UserTeamPlayerWhereUniqueInput | Prisma.UserTeamPlayerWhereUniqueInput[]
  update?: Prisma.UserTeamPlayerUpdateWithWhereUniqueWithoutUserTeamInput | Prisma.UserTeamPlayerUpdateWithWhereUniqueWithoutUserTeamInput[]
  updateMany?: Prisma.UserTeamPlayerUpdateManyWithWhereWithoutUserTeamInput | Prisma.UserTeamPlayerUpdateManyWithWhereWithoutUserTeamInput[]
  deleteMany?: Prisma.UserTeamPlayerScalarWhereInput | Prisma.UserTeamPlayerScalarWhereInput[]
}

export type UserTeamPlayerCreateWithoutMatchPlayerInput = {
  id?: string
  userTeam: Prisma.UserTeamCreateNestedOneWithoutPlayersInput
}

export type UserTeamPlayerUncheckedCreateWithoutMatchPlayerInput = {
  id?: string
  userTeamId: string
}

export type UserTeamPlayerCreateOrConnectWithoutMatchPlayerInput = {
  where: Prisma.UserTeamPlayerWhereUniqueInput
  create: Prisma.XOR<Prisma.UserTeamPlayerCreateWithoutMatchPlayerInput, Prisma.UserTeamPlayerUncheckedCreateWithoutMatchPlayerInput>
}

export type UserTeamPlayerCreateManyMatchPlayerInputEnvelope = {
  data: Prisma.UserTeamPlayerCreateManyMatchPlayerInput | Prisma.UserTeamPlayerCreateManyMatchPlayerInput[]
  skipDuplicates?: boolean
}

export type UserTeamPlayerUpsertWithWhereUniqueWithoutMatchPlayerInput = {
  where: Prisma.UserTeamPlayerWhereUniqueInput
  update: Prisma.XOR<Prisma.UserTeamPlayerUpdateWithoutMatchPlayerInput, Prisma.UserTeamPlayerUncheckedUpdateWithoutMatchPlayerInput>
  create: Prisma.XOR<Prisma.UserTeamPlayerCreateWithoutMatchPlayerInput, Prisma.UserTeamPlayerUncheckedCreateWithoutMatchPlayerInput>
}

export type UserTeamPlayerUpdateWithWhereUniqueWithoutMatchPlayerInput = {
  where: Prisma.UserTeamPlayerWhereUniqueInput
  data: Prisma.XOR<Prisma.UserTeamPlayerUpdateWithoutMatchPlayerInput, Prisma.UserTeamPlayerUncheckedUpdateWithoutMatchPlayerInput>
}

export type UserTeamPlayerUpdateManyWithWhereWithoutMatchPlayerInput = {
  where: Prisma.UserTeamPlayerScalarWhereInput
  data: Prisma.XOR<Prisma.UserTeamPlayerUpdateManyMutationInput, Prisma.UserTeamPlayerUncheckedUpdateManyWithoutMatchPlayerInput>
}

export type UserTeamPlayerScalarWhereInput = {
  AND?: Prisma.UserTeamPlayerScalarWhereInput | Prisma.UserTeamPlayerScalarWhereInput[]
  OR?: Prisma.UserTeamPlayerScalarWhereInput[]
  NOT?: Prisma.UserTeamPlayerScalarWhereInput | Prisma.UserTeamPlayerScalarWhereInput[]
  id?: Prisma.StringFilter<"UserTeamPlayer"> | string
  userTeamId?: Prisma.StringFilter<"UserTeamPlayer"> | string
  matchPlayerId?: Prisma.StringFilter<"UserTeamPlayer"> | string
}

export type UserTeamPlayerCreateWithoutUserTeamInput = {
  id?: string
  matchPlayer: Prisma.MatchPlayerCreateNestedOneWithoutUserTeamSelectionsInput
}

export type UserTeamPlayerUncheckedCreateWithoutUserTeamInput = {
  id?: string
  matchPlayerId: string
}

export type UserTeamPlayerCreateOrConnectWithoutUserTeamInput = {
  where: Prisma.UserTeamPlayerWhereUniqueInput
  create: Prisma.XOR<Prisma.UserTeamPlayerCreateWithoutUserTeamInput, Prisma.UserTeamPlayerUncheckedCreateWithoutUserTeamInput>
}

export type UserTeamPlayerCreateManyUserTeamInputEnvelope = {
  data: Prisma.UserTeamPlayerCreateManyUserTeamInput | Prisma.UserTeamPlayerCreateManyUserTeamInput[]
  skipDuplicates?: boolean
}

export type UserTeamPlayerUpsertWithWhereUniqueWithoutUserTeamInput = {
  where: Prisma.UserTeamPlayerWhereUniqueInput
  update: Prisma.XOR<Prisma.UserTeamPlayerUpdateWithoutUserTeamInput, Prisma.UserTeamPlayerUncheckedUpdateWithoutUserTeamInput>
  create: Prisma.XOR<Prisma.UserTeamPlayerCreateWithoutUserTeamInput, Prisma.UserTeamPlayerUncheckedCreateWithoutUserTeamInput>
}

export type UserTeamPlayerUpdateWithWhereUniqueWithoutUserTeamInput = {
  where: Prisma.UserTeamPlayerWhereUniqueInput
  data: Prisma.XOR<Prisma.UserTeamPlayerUpdateWithoutUserTeamInput, Prisma.UserTeamPlayerUncheckedUpdateWithoutUserTeamInput>
}

export type UserTeamPlayerUpdateManyWithWhereWithoutUserTeamInput = {
  where: Prisma.UserTeamPlayerScalarWhereInput
  data: Prisma.XOR<Prisma.UserTeamPlayerUpdateManyMutationInput, Prisma.UserTeamPlayerUncheckedUpdateManyWithoutUserTeamInput>
}

export type UserTeamPlayerCreateManyMatchPlayerInput = {
  id?: string
  userTeamId: string
}

export type UserTeamPlayerUpdateWithoutMatchPlayerInput = {
  id?: Prisma.StringFieldUpdateOperationsInput | string
  userTeam?: Prisma.UserTeamUpdateOneRequiredWithoutPlayersNestedInput
}

export type UserTeamPlayerUncheckedUpdateWithoutMatchPlayerInput = {
  id?: Prisma.StringFieldUpdateOperationsInput | string
  userTeamId?: Prisma.StringFieldUpdateOperationsInput | string
}

export type UserTeamPlayerUncheckedUpdateManyWithoutMatchPlayerInput = {
  id?: Prisma.StringFieldUpdateOperationsInput | string
  userTeamId?: Prisma.StringFieldUpdateOperationsInput | string
}

export type UserTeamPlayerCreateManyUserTeamInput = {
  id?: string
  matchPlayerId: string
}

export type UserTeamPlayerUpdateWithoutUserTeamInput = {
  id?: Prisma.StringFieldUpdateOperationsInput | string
  matchPlayer?: Prisma.MatchPlayerUpdateOneRequiredWithoutUserTeamSelectionsNestedInput
}

export type UserTeamPlayerUncheckedUpdateWithoutUserTeamInput = {
  id?: Prisma.StringFieldUpdateOperationsInput | string
  matchPlayerId?: Prisma.StringFieldUpdateOperationsInput | string
}

export type UserTeamPlayerUncheckedUpdateManyWithoutUserTeamInput = {
  id?: Prisma.StringFieldUpdateOperationsInput | string
  matchPlayerId?: Prisma.StringFieldUpdateOperationsInput | string
}



export type UserTeamPlayerSelect<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = runtime.Types.Extensions.GetSelect<{
  id?: boolean
  userTeamId?: boolean
  matchPlayerId?: boolean
  userTeam?: boolean | Prisma.UserTeamDefaultArgs<ExtArgs>
  matchPlayer?: boolean | Prisma.MatchPlayerDefaultArgs<ExtArgs>
}, ExtArgs["result"]["userTeamPlayer"]>

export type UserTeamPlayerSelectCreateManyAndReturn<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = runtime.Types.Extensions.GetSelect<{
  id?: boolean
  userTeamId?: boolean
  matchPlayerId?: boolean
  userTeam?: boolean | Prisma.UserTeamDefaultArgs<ExtArgs>
  matchPlayer?: boolean | Prisma.MatchPlayerDefaultArgs<ExtArgs>
}, ExtArgs["result"]["userTeamPlayer"]>

export type UserTeamPlayerSelectUpdateManyAndReturn<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = runtime.Types.Extensions.GetSelect<{
  id?: boolean
  userTeamId?: boolean
  matchPlayerId?: boolean
  userTeam?: boolean | Prisma.UserTeamDefaultArgs<ExtArgs>
  matchPlayer?: boolean | Prisma.MatchPlayerDefaultArgs<ExtArgs>
}, ExtArgs["result"]["userTeamPlayer"]>

export type UserTeamPlayerSelectScalar = {
  id?: boolean
  userTeamId?: boolean
  matchPlayerId?: boolean
}

export type UserTeamPlayerOmit<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = runtime.Types.Extensions.GetOmit<"id" | "userTeamId" | "matchPlayerId", ExtArgs["result"]["userTeamPlayer"]>
export type UserTeamPlayerInclude<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  userTeam?: boolean | Prisma.UserTeamDefaultArgs<ExtArgs>
  matchPlayer?: boolean | Prisma.MatchPlayerDefaultArgs<ExtArgs>
}
export type UserTeamPlayerIncludeCreateManyAndReturn<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  userTeam?: boolean | Prisma.UserTeamDefaultArgs<ExtArgs>
  matchPlayer?: boolean | Prisma.MatchPlayerDefaultArgs<ExtArgs>
}
export type UserTeamPlayerIncludeUpdateManyAndReturn<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  userTeam?: boolean | Prisma.UserTeamDefaultArgs<ExtArgs>
  matchPlayer?: boolean | Prisma.MatchPlayerDefaultArgs<ExtArgs>
}

export type $UserTeamPlayerPayload<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  name: "UserTeamPlayer"
  objects: {
    userTeam: Prisma.$UserTeamPayload<ExtArgs>
    matchPlayer: Prisma.$MatchPlayerPayload<ExtArgs>
  }
  scalars: runtime.Types.Extensions.GetPayloadResult<{
    id: string
    userTeamId: string
    matchPlayerId: string
  }, ExtArgs["result"]["userTeamPlayer"]>
  composites: {}
}

export type UserTeamPlayerGetPayload<S extends boolean | null | undefined | UserTeamPlayerDefaultArgs> = runtime.Types.Result.GetResult<Prisma.$UserTeamPlayerPayload, S>

export type UserTeamPlayerCountArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> =
  Omit<UserTeamPlayerFindManyArgs, 'select' | 'include' | 'distinct' | 'omit'> & {
    select?: UserTeamPlayerCountAggregateInputType | true
  }

export interface UserTeamPlayerDelegate<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs, GlobalOmitOptions = {}> {
  [K: symbol]: { types: Prisma.TypeMap<ExtArgs>['model']['UserTeamPlayer'], meta: { name: 'UserTeamPlayer' } }
  /**
   * Find zero or one UserTeamPlayer that matches the filter.
   * @param {UserTeamPlayerFindUniqueArgs} args - Arguments to find a UserTeamPlayer
   * @example
   * // Get one UserTeamPlayer
   * const userTeamPlayer = await prisma.userTeamPlayer.findUnique({
   *   where: {
   *     // ... provide filter here
   *   }
   * })
   */
  findUnique<T extends UserTeamPlayerFindUniqueArgs>(args: Prisma.SelectSubset<T, UserTeamPlayerFindUniqueArgs<ExtArgs>>): Prisma.Prisma__UserTeamPlayerClient<runtime.Types.Result.GetResult<Prisma.$UserTeamPlayerPayload<ExtArgs>, T, "findUnique", GlobalOmitOptions> | null, null, ExtArgs, GlobalOmitOptions>

  /**
   * Find one UserTeamPlayer that matches the filter or throw an error with `error.code='P2025'`
   * if no matches were found.
   * @param {UserTeamPlayerFindUniqueOrThrowArgs} args - Arguments to find a UserTeamPlayer
   * @example
   * // Get one UserTeamPlayer
   * const userTeamPlayer = await prisma.userTeamPlayer.findUniqueOrThrow({
   *   where: {
   *     // ... provide filter here
   *   }
   * })
   */
  findUniqueOrThrow<T extends UserTeamPlayerFindUniqueOrThrowArgs>(args: Prisma.SelectSubset<T, UserTeamPlayerFindUniqueOrThrowArgs<ExtArgs>>): Prisma.Prisma__UserTeamPlayerClient<runtime.Types.Result.GetResult<Prisma.$UserTeamPlayerPayload<ExtArgs>, T, "findUniqueOrThrow", GlobalOmitOptions>, never, ExtArgs, GlobalOmitOptions>

  /**
   * Find the first UserTeamPlayer that matches the filter.
   * Note, that providing `undefined` is treated as the value not being there.
   * Read more here: https://pris.ly/d/null-undefined
   * @param {UserTeamPlayerFindFirstArgs} args - Arguments to find a UserTeamPlayer
   * @example
   * // Get one UserTeamPlayer
   * const userTeamPlayer = await prisma.userTeamPlayer.findFirst({
   *   where: {
   *     // ... provide filter here
   *   }
   * })
   */
  findFirst<T extends UserTeamPlayerFindFirstArgs>(args?: Prisma.SelectSubset<T, UserTeamPlayerFindFirstArgs<ExtArgs>>): Prisma.Prisma__UserTeamPlayerClient<runtime.Types.Result.GetResult<Prisma.$UserTeamPlayerPayload<ExtArgs>, T, "findFirst", GlobalOmitOptions> | null, null, ExtArgs, GlobalOmitOptions>

  /**
   * Find the first UserTeamPlayer that matches the filter or
   * throw `PrismaKnownClientError` with `P2025` code if no matches were found.
   * Note, that providing `undefined` is treated as the value not being there.
   * Read more here: https://pris.ly/d/null-undefined
   * @param {UserTeamPlayerFindFirstOrThrowArgs} args - Arguments to find a UserTeamPlayer
   * @example
   * // Get one UserTeamPlayer
   * const userTeamPlayer = await prisma.userTeamPlayer.findFirstOrThrow({
   *   where: {
   *     // ... provide filter here
   *   }
   * })
   */
  findFirstOrThrow<T extends UserTeamPlayerFindFirstOrThrowArgs>(args?: Prisma.SelectSubset<T, UserTeamPlayerFindFirstOrThrowArgs<ExtArgs>>): Prisma.Prisma__UserTeamPlayerClient<runtime.Types.Result.GetResult<Prisma.$UserTeamPlayerPayload<ExtArgs>, T, "findFirstOrThrow", GlobalOmitOptions>, never, ExtArgs, GlobalOmitOptions>

  /**
   * Find zero or more UserTeamPlayers that matches the filter.
   * Note, that providing `undefined` is treated as the value not being there.
   * Read more here: https://pris.ly/d/null-undefined
   * @param {UserTeamPlayerFindManyArgs} args - Arguments to filter and select certain fields only.
   * @example
   * // Get all UserTeamPlayers
   * const userTeamPlayers = await prisma.userTeamPlayer.findMany()
   * 
   * // Get first 10 UserTeamPlayers
   * const userTeamPlayers = await prisma.userTeamPlayer.findMany({ take: 10 })
   * 
   * // Only select the `id`
   * const userTeamPlayerWithIdOnly = await prisma.userTeamPlayer.findMany({ select: { id: true } })
   * 
   */
  findMany<T extends UserTeamPlayerFindManyArgs>(args?: Prisma.SelectSubset<T, UserTeamPlayerFindManyArgs<ExtArgs>>): Prisma.PrismaPromise<runtime.Types.Result.GetResult<Prisma.$UserTeamPlayerPayload<ExtArgs>, T, "findMany", GlobalOmitOptions>>

  /**
   * Create a UserTeamPlayer.
   * @param {UserTeamPlayerCreateArgs} args - Arguments to create a UserTeamPlayer.
   * @example
   * // Create one UserTeamPlayer
   * const UserTeamPlayer = await prisma.userTeamPlayer.create({
   *   data: {
   *     // ... data to create a UserTeamPlayer
   *   }
   * })
   * 
   */
  create<T extends UserTeamPlayerCreateArgs>(args: Prisma.SelectSubset<T, UserTeamPlayerCreateArgs<ExtArgs>>): Prisma.Prisma__UserTeamPlayerClient<runtime.Types.Result.GetResult<Prisma.$UserTeamPlayerPayload<ExtArgs>, T, "create", GlobalOmitOptions>, never, ExtArgs, GlobalOmitOptions>

  /**
   * Create many UserTeamPlayers.
   * @param {UserTeamPlayerCreateManyArgs} args - Arguments to create many UserTeamPlayers.
   * @example
   * // Create many UserTeamPlayers
   * const userTeamPlayer = await prisma.userTeamPlayer.createMany({
   *   data: [
   *     // ... provide data here
   *   ]
   * })
   *     
   */
  createMany<T extends UserTeamPlayerCreateManyArgs>(args?: Prisma.SelectSubset<T, UserTeamPlayerCreateManyArgs<ExtArgs>>): Prisma.PrismaPromise<Prisma.BatchPayload>

  /**
   * Create many UserTeamPlayers and returns the data saved in the database.
   * @param {UserTeamPlayerCreateManyAndReturnArgs} args - Arguments to create many UserTeamPlayers.
   * @example
   * // Create many UserTeamPlayers
   * const userTeamPlayer = await prisma.userTeamPlayer.createManyAndReturn({
   *   data: [
   *     // ... provide data here
   *   ]
   * })
   * 
   * // Create many UserTeamPlayers and only return the `id`
   * const userTeamPlayerWithIdOnly = await prisma.userTeamPlayer.createManyAndReturn({
   *   select: { id: true },
   *   data: [
   *     // ... provide data here
   *   ]
   * })
   * Note, that providing `undefined` is treated as the value not being there.
   * Read more here: https://pris.ly/d/null-undefined
   * 
   */
  createManyAndReturn<T extends UserTeamPlayerCreateManyAndReturnArgs>(args?: Prisma.SelectSubset<T, UserTeamPlayerCreateManyAndReturnArgs<ExtArgs>>): Prisma.PrismaPromise<runtime.Types.Result.GetResult<Prisma.$UserTeamPlayerPayload<ExtArgs>, T, "createManyAndReturn", GlobalOmitOptions>>

  /**
   * Delete a UserTeamPlayer.
   * @param {UserTeamPlayerDeleteArgs} args - Arguments to delete one UserTeamPlayer.
   * @example
   * // Delete one UserTeamPlayer
   * const UserTeamPlayer = await prisma.userTeamPlayer.delete({
   *   where: {
   *     // ... filter to delete one UserTeamPlayer
   *   }
   * })
   * 
   */
  delete<T extends UserTeamPlayerDeleteArgs>(args: Prisma.SelectSubset<T, UserTeamPlayerDeleteArgs<ExtArgs>>): Prisma.Prisma__UserTeamPlayerClient<runtime.Types.Result.GetResult<Prisma.$UserTeamPlayerPayload<ExtArgs>, T, "delete", GlobalOmitOptions>, never, ExtArgs, GlobalOmitOptions>

  /**
   * Update one UserTeamPlayer.
   * @param {UserTeamPlayerUpdateArgs} args - Arguments to update one UserTeamPlayer.
   * @example
   * // Update one UserTeamPlayer
   * const userTeamPlayer = await prisma.userTeamPlayer.update({
   *   where: {
   *     // ... provide filter here
   *   },
   *   data: {
   *     // ... provide data here
   *   }
   * })
   * 
   */
  update<T extends UserTeamPlayerUpdateArgs>(args: Prisma.SelectSubset<T, UserTeamPlayerUpdateArgs<ExtArgs>>): Prisma.Prisma__UserTeamPlayerClient<runtime.Types.Result.GetResult<Prisma.$UserTeamPlayerPayload<ExtArgs>, T, "update", GlobalOmitOptions>, never, ExtArgs, GlobalOmitOptions>

  /**
   * Delete zero or more UserTeamPlayers.
   * @param {UserTeamPlayerDeleteManyArgs} args - Arguments to filter UserTeamPlayers to delete.
   * @example
   * // Delete a few UserTeamPlayers
   * const { count } = await prisma.userTeamPlayer.deleteMany({
   *   where: {
   *     // ... provide filter here
   *   }
   * })
   * 
   */
  deleteMany<T extends UserTeamPlayerDeleteManyArgs>(args?: Prisma.SelectSubset<T, UserTeamPlayerDeleteManyArgs<ExtArgs>>): Prisma.PrismaPromise<Prisma.BatchPayload>

  /**
   * Update zero or more UserTeamPlayers.
   * Note, that providing `undefined` is treated as the value not being there.
   * Read more here: https://pris.ly/d/null-undefined
   * @param {UserTeamPlayerUpdateManyArgs} args - Arguments to update one or more rows.
   * @example
   * // Update many UserTeamPlayers
   * const userTeamPlayer = await prisma.userTeamPlayer.updateMany({
   *   where: {
   *     // ... provide filter here
   *   },
   *   data: {
   *     // ... provide data here
   *   }
   * })
   * 
   */
  updateMany<T extends UserTeamPlayerUpdateManyArgs>(args: Prisma.SelectSubset<T, UserTeamPlayerUpdateManyArgs<ExtArgs>>): Prisma.PrismaPromise<Prisma.BatchPayload>

  /**
   * Update zero or more UserTeamPlayers and returns the data updated in the database.
   * @param {UserTeamPlayerUpdateManyAndReturnArgs} args - Arguments to update many UserTeamPlayers.
   * @example
   * // Update many UserTeamPlayers
   * const userTeamPlayer = await prisma.userTeamPlayer.updateManyAndReturn({
   *   where: {
   *     // ... provide filter here
   *   },
   *   data: [
   *     // ... provide data here
   *   ]
   * })
   * 
   * // Update zero or more UserTeamPlayers and only return the `id`
   * const userTeamPlayerWithIdOnly = await prisma.userTeamPlayer.updateManyAndReturn({
   *   select: { id: true },
   *   where: {
   *     // ... provide filter here
   *   },
   *   data: [
   *     // ... provide data here
   *   ]
   * })
   * Note, that providing `undefined` is treated as the value not being there.
   * Read more here: https://pris.ly/d/null-undefined
   * 
   */
  updateManyAndReturn<T extends UserTeamPlayerUpdateManyAndReturnArgs>(args: Prisma.SelectSubset<T, UserTeamPlayerUpdateManyAndReturnArgs<ExtArgs>>): Prisma.PrismaPromise<runtime.Types.Result.GetResult<Prisma.$UserTeamPlayerPayload<ExtArgs>, T, "updateManyAndReturn", GlobalOmitOptions>>

  /**
   * Create or update one UserTeamPlayer.
   * @param {UserTeamPlayerUpsertArgs} args - Arguments to update or create a UserTeamPlayer.
   * @example
   * // Update or create a UserTeamPlayer
   * const userTeamPlayer = await prisma.userTeamPlayer.upsert({
   *   create: {
   *     // ... data to create a UserTeamPlayer
   *   },
   *   update: {
   *     // ... in case it already exists, update
   *   },
   *   where: {
   *     // ... the filter for the UserTeamPlayer we want to update
   *   }
   * })
   */
  upsert<T extends UserTeamPlayerUpsertArgs>(args: Prisma.SelectSubset<T, UserTeamPlayerUpsertArgs<ExtArgs>>): Prisma.Prisma__UserTeamPlayerClient<runtime.Types.Result.GetResult<Prisma.$UserTeamPlayerPayload<ExtArgs>, T, "upsert", GlobalOmitOptions>, never, ExtArgs, GlobalOmitOptions>


  /**
   * Count the number of UserTeamPlayers.
   * Note, that providing `undefined` is treated as the value not being there.
   * Read more here: https://pris.ly/d/null-undefined
   * @param {UserTeamPlayerCountArgs} args - Arguments to filter UserTeamPlayers to count.
   * @example
   * // Count the number of UserTeamPlayers
   * const count = await prisma.userTeamPlayer.count({
   *   where: {
   *     // ... the filter for the UserTeamPlayers we want to count
   *   }
   * })
  **/
  count<T extends UserTeamPlayerCountArgs>(
    args?: Prisma.Subset<T, UserTeamPlayerCountArgs>,
  ): Prisma.PrismaPromise<
    T extends runtime.Types.Utils.Record<'select', any>
      ? T['select'] extends true
        ? number
        : Prisma.GetScalarType<T['select'], UserTeamPlayerCountAggregateOutputType>
      : number
  >

  /**
   * Allows you to perform aggregations operations on a UserTeamPlayer.
   * Note, that providing `undefined` is treated as the value not being there.
   * Read more here: https://pris.ly/d/null-undefined
   * @param {UserTeamPlayerAggregateArgs} args - Select which aggregations you would like to apply and on what fields.
   * @example
   * // Ordered by age ascending
   * // Where email contains prisma.io
   * // Limited to the 10 users
   * const aggregations = await prisma.user.aggregate({
   *   _avg: {
   *     age: true,
   *   },
   *   where: {
   *     email: {
   *       contains: "prisma.io",
   *     },
   *   },
   *   orderBy: {
   *     age: "asc",
   *   },
   *   take: 10,
   * })
  **/
  aggregate<T extends UserTeamPlayerAggregateArgs>(args: Prisma.Subset<T, UserTeamPlayerAggregateArgs>): Prisma.PrismaPromise<GetUserTeamPlayerAggregateType<T>>

  /**
   * Group by UserTeamPlayer.
   * Note, that providing `undefined` is treated as the value not being there.
   * Read more here: https://pris.ly/d/null-undefined
   * @param {UserTeamPlayerGroupByArgs} args - Group by arguments.
   * @example
   * // Group by city, order by createdAt, get count
   * const result = await prisma.user.groupBy({
   *   by: ['city', 'createdAt'],
   *   orderBy: {
   *     createdAt: true
   *   },
   *   _count: {
   *     _all: true
   *   },
   * })
   * 
  **/
  groupBy<
    T extends UserTeamPlayerGroupByArgs,
    HasSelectOrTake extends Prisma.Or<
      Prisma.Extends<'skip', Prisma.Keys<T>>,
      Prisma.Extends<'take', Prisma.Keys<T>>
    >,
    OrderByArg extends Prisma.True extends HasSelectOrTake
      ? { orderBy: UserTeamPlayerGroupByArgs['orderBy'] }
      : { orderBy?: UserTeamPlayerGroupByArgs['orderBy'] },
    OrderFields extends Prisma.ExcludeUnderscoreKeys<Prisma.Keys<Prisma.MaybeTupleToUnion<T['orderBy']>>>,
    ByFields extends Prisma.MaybeTupleToUnion<T['by']>,
    ByValid extends Prisma.Has<ByFields, OrderFields>,
    HavingFields extends Prisma.GetHavingFields<T['having']>,
    HavingValid extends Prisma.Has<ByFields, HavingFields>,
    ByEmpty extends T['by'] extends never[] ? Prisma.True : Prisma.False,
    InputErrors extends ByEmpty extends Prisma.True
    ? `Error: "by" must not be empty.`
    : HavingValid extends Prisma.False
    ? {
        [P in HavingFields]: P extends ByFields
          ? never
          : P extends string
          ? `Error: Field "${P}" used in "having" needs to be provided in "by".`
          : [
              Error,
              'Field ',
              P,
              ` in "having" needs to be provided in "by"`,
            ]
      }[HavingFields]
    : 'take' extends Prisma.Keys<T>
    ? 'orderBy' extends Prisma.Keys<T>
      ? ByValid extends Prisma.True
        ? {}
        : {
            [P in OrderFields]: P extends ByFields
              ? never
              : `Error: Field "${P}" in "orderBy" needs to be provided in "by"`
          }[OrderFields]
      : 'Error: If you provide "take", you also need to provide "orderBy"'
    : 'skip' extends Prisma.Keys<T>
    ? 'orderBy' extends Prisma.Keys<T>
      ? ByValid extends Prisma.True
        ? {}
        : {
            [P in OrderFields]: P extends ByFields
              ? never
              : `Error: Field "${P}" in "orderBy" needs to be provided in "by"`
          }[OrderFields]
      : 'Error: If you provide "skip", you also need to provide "orderBy"'
    : ByValid extends Prisma.True
    ? {}
    : {
        [P in OrderFields]: P extends ByFields
          ? never
          : `Error: Field "${P}" in "orderBy" needs to be provided in "by"`
      }[OrderFields]
  >(args: Prisma.SubsetIntersection<T, UserTeamPlayerGroupByArgs, OrderByArg> & InputErrors): {} extends InputErrors ? GetUserTeamPlayerGroupByPayload<T> : Prisma.PrismaPromise<InputErrors>
/**
 * Fields of the UserTeamPlayer model
 */
readonly fields: UserTeamPlayerFieldRefs;
}

/**
 * The delegate class that acts as a "Promise-like" for UserTeamPlayer.
 * Why is this prefixed with `Prisma__`?
 * Because we want to prevent naming conflicts as mentioned in
 * https://github.com/prisma/prisma-client-js/issues/707
 */
export interface Prisma__UserTeamPlayerClient<T, Null = never, ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs, GlobalOmitOptions = {}> extends Prisma.PrismaPromise<T> {
  readonly [Symbol.toStringTag]: "PrismaPromise"
  userTeam<T extends Prisma.UserTeamDefaultArgs<ExtArgs> = {}>(args?: Prisma.Subset<T, Prisma.UserTeamDefaultArgs<ExtArgs>>): Prisma.Prisma__UserTeamClient<runtime.Types.Result.GetResult<Prisma.$UserTeamPayload<ExtArgs>, T, "findUniqueOrThrow", GlobalOmitOptions> | Null, Null, ExtArgs, GlobalOmitOptions>
  matchPlayer<T extends Prisma.MatchPlayerDefaultArgs<ExtArgs> = {}>(args?: Prisma.Subset<T, Prisma.MatchPlayerDefaultArgs<ExtArgs>>): Prisma.Prisma__MatchPlayerClient<runtime.Types.Result.GetResult<Prisma.$MatchPlayerPayload<ExtArgs>, T, "findUniqueOrThrow", GlobalOmitOptions> | Null, Null, ExtArgs, GlobalOmitOptions>
  /**
   * Attaches callbacks for the resolution and/or rejection of the Promise.
   * @param onfulfilled The callback to execute when the Promise is resolved.
   * @param onrejected The callback to execute when the Promise is rejected.
   * @returns A Promise for the completion of which ever callback is executed.
   */
  then<TResult1 = T, TResult2 = never>(onfulfilled?: ((value: T) => TResult1 | PromiseLike<TResult1>) | undefined | null, onrejected?: ((reason: any) => TResult2 | PromiseLike<TResult2>) | undefined | null): runtime.Types.Utils.JsPromise<TResult1 | TResult2>
  /**
   * Attaches a callback for only the rejection of the Promise.
   * @param onrejected The callback to execute when the Promise is rejected.
   * @returns A Promise for the completion of the callback.
   */
  catch<TResult = never>(onrejected?: ((reason: any) => TResult | PromiseLike<TResult>) | undefined | null): runtime.Types.Utils.JsPromise<T | TResult>
  /**
   * Attaches a callback that is invoked when the Promise is settled (fulfilled or rejected). The
   * resolved value cannot be modified from the callback.
   * @param onfinally The callback to execute when the Promise is settled (fulfilled or rejected).
   * @returns A Promise for the completion of the callback.
   */
  finally(onfinally?: (() => void) | undefined | null): runtime.Types.Utils.JsPromise<T>
}




/**
 * Fields of the UserTeamPlayer model
 */
export interface UserTeamPlayerFieldRefs {
  readonly id: Prisma.FieldRef<"UserTeamPlayer", 'String'>
  readonly userTeamId: Prisma.FieldRef<"UserTeamPlayer", 'String'>
  readonly matchPlayerId: Prisma.FieldRef<"UserTeamPlayer", 'String'>
}
    

// Custom InputTypes
/**
 * UserTeamPlayer findUnique
 */
export type UserTeamPlayerFindUniqueArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * Select specific fields to fetch from the UserTeamPlayer
   */
  select?: Prisma.UserTeamPlayerSelect<ExtArgs> | null
  /**
   * Omit specific fields from the UserTeamPlayer
   */
  omit?: Prisma.UserTeamPlayerOmit<ExtArgs> | null
  /**
   * Choose, which related nodes to fetch as well
   */
  include?: Prisma.UserTeamPlayerInclude<ExtArgs> | null
  /**
   * Filter, which UserTeamPlayer to fetch.
   */
  where: Prisma.UserTeamPlayerWhereUniqueInput
}

/**
 * UserTeamPlayer findUniqueOrThrow
 */
export type UserTeamPlayerFindUniqueOrThrowArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * Select specific fields to fetch from the UserTeamPlayer
   */
  select?: Prisma.UserTeamPlayerSelect<ExtArgs> | null
  /**
   * Omit specific fields from the UserTeamPlayer
   */
  omit?: Prisma.UserTeamPlayerOmit<ExtArgs> | null
  /**
   * Choose, which related nodes to fetch as well
   */
  include?: Prisma.UserTeamPlayerInclude<ExtArgs> | null
  /**
   * Filter, which UserTeamPlayer to fetch.
   */
  where: Prisma.UserTeamPlayerWhereUniqueInput
}

/**
 * UserTeamPlayer findFirst
 */
export type UserTeamPlayerFindFirstArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * Select specific fields to fetch from the UserTeamPlayer
   */
  select?: Prisma.UserTeamPlayerSelect<ExtArgs> | null
  /**
   * Omit specific fields from the UserTeamPlayer
   */
  omit?: Prisma.UserTeamPlayerOmit<ExtArgs> | null
  /**
   * Choose, which related nodes to fetch as well
   */
  include?: Prisma.UserTeamPlayerInclude<ExtArgs> | null
  /**
   * Filter, which UserTeamPlayer to fetch.
   */
  where?: Prisma.UserTeamPlayerWhereInput
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/sorting Sorting Docs}
   * 
   * Determine the order of UserTeamPlayers to fetch.
   */
  orderBy?: Prisma.UserTeamPlayerOrderByWithRelationInput | Prisma.UserTeamPlayerOrderByWithRelationInput[]
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination#cursor-based-pagination Cursor Docs}
   * 
   * Sets the position for searching for UserTeamPlayers.
   */
  cursor?: Prisma.UserTeamPlayerWhereUniqueInput
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
   * 
   * Take `±n` UserTeamPlayers from the position of the cursor.
   */
  take?: number
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
   * 
   * Skip the first `n` UserTeamPlayers.
   */
  skip?: number
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/distinct Distinct Docs}
   * 
   * Filter by unique combinations of UserTeamPlayers.
   */
  distinct?: Prisma.UserTeamPlayerScalarFieldEnum | Prisma.UserTeamPlayerScalarFieldEnum[]
}

/**
 * UserTeamPlayer findFirstOrThrow
 */
export type UserTeamPlayerFindFirstOrThrowArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * Select specific fields to fetch from the UserTeamPlayer
   */
  select?: Prisma.UserTeamPlayerSelect<ExtArgs> | null
  /**
   * Omit specific fields from the UserTeamPlayer
   */
  omit?: Prisma.UserTeamPlayerOmit<ExtArgs> | null
  /**
   * Choose, which related nodes to fetch as well
   */
  include?: Prisma.UserTeamPlayerInclude<ExtArgs> | null
  /**
   * Filter, which UserTeamPlayer to fetch.
   */
  where?: Prisma.UserTeamPlayerWhereInput
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/sorting Sorting Docs}
   * 
   * Determine the order of UserTeamPlayers to fetch.
   */
  orderBy?: Prisma.UserTeamPlayerOrderByWithRelationInput | Prisma.UserTeamPlayerOrderByWithRelationInput[]
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination#cursor-based-pagination Cursor Docs}
   * 
   * Sets the position for searching for UserTeamPlayers.
   */
  cursor?: Prisma.UserTeamPlayerWhereUniqueInput
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
   * 
   * Take `±n` UserTeamPlayers from the position of the cursor.
   */
  take?: number
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
   * 
   * Skip the first `n` UserTeamPlayers.
   */
  skip?: number
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/distinct Distinct Docs}
   * 
   * Filter by unique combinations of UserTeamPlayers.
   */
  distinct?: Prisma.UserTeamPlayerScalarFieldEnum | Prisma.UserTeamPlayerScalarFieldEnum[]
}

/**
 * UserTeamPlayer findMany
 */
export type UserTeamPlayerFindManyArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * Select specific fields to fetch from the UserTeamPlayer
   */
  select?: Prisma.UserTeamPlayerSelect<ExtArgs> | null
  /**
   * Omit specific fields from the UserTeamPlayer
   */
  omit?: Prisma.UserTeamPlayerOmit<ExtArgs> | null
  /**
   * Choose, which related nodes to fetch as well
   */
  include?: Prisma.UserTeamPlayerInclude<ExtArgs> | null
  /**
   * Filter, which UserTeamPlayers to fetch.
   */
  where?: Prisma.UserTeamPlayerWhereInput
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/sorting Sorting Docs}
   * 
   * Determine the order of UserTeamPlayers to fetch.
   */
  orderBy?: Prisma.UserTeamPlayerOrderByWithRelationInput | Prisma.UserTeamPlayerOrderByWithRelationInput[]
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination#cursor-based-pagination Cursor Docs}
   * 
   * Sets the position for listing UserTeamPlayers.
   */
  cursor?: Prisma.UserTeamPlayerWhereUniqueInput
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
   * 
   * Take `±n` UserTeamPlayers from the position of the cursor.
   */
  take?: number
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
   * 
   * Skip the first `n` UserTeamPlayers.
   */
  skip?: number
  /**
   * {@link https://www.prisma.io/docs/concepts/components/prisma-client/distinct Distinct Docs}
   * 
   * Filter by unique combinations of UserTeamPlayers.
   */
  distinct?: Prisma.UserTeamPlayerScalarFieldEnum | Prisma.UserTeamPlayerScalarFieldEnum[]
}

/**
 * UserTeamPlayer create
 */
export type UserTeamPlayerCreateArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * Select specific fields to fetch from the UserTeamPlayer
   */
  select?: Prisma.UserTeamPlayerSelect<ExtArgs> | null
  /**
   * Omit specific fields from the UserTeamPlayer
   */
  omit?: Prisma.UserTeamPlayerOmit<ExtArgs> | null
  /**
   * Choose, which related nodes to fetch as well
   */
  include?: Prisma.UserTeamPlayerInclude<ExtArgs> | null
  /**
   * The data needed to create a UserTeamPlayer.
   */
  data: Prisma.XOR<Prisma.UserTeamPlayerCreateInput, Prisma.UserTeamPlayerUncheckedCreateInput>
}

/**
 * UserTeamPlayer createMany
 */
export type UserTeamPlayerCreateManyArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * The data used to create many UserTeamPlayers.
   */
  data: Prisma.UserTeamPlayerCreateManyInput | Prisma.UserTeamPlayerCreateManyInput[]
  skipDuplicates?: boolean
}

/**
 * UserTeamPlayer createManyAndReturn
 */
export type UserTeamPlayerCreateManyAndReturnArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * Select specific fields to fetch from the UserTeamPlayer
   */
  select?: Prisma.UserTeamPlayerSelectCreateManyAndReturn<ExtArgs> | null
  /**
   * Omit specific fields from the UserTeamPlayer
   */
  omit?: Prisma.UserTeamPlayerOmit<ExtArgs> | null
  /**
   * The data used to create many UserTeamPlayers.
   */
  data: Prisma.UserTeamPlayerCreateManyInput | Prisma.UserTeamPlayerCreateManyInput[]
  skipDuplicates?: boolean
  /**
   * Choose, which related nodes to fetch as well
   */
  include?: Prisma.UserTeamPlayerIncludeCreateManyAndReturn<ExtArgs> | null
}

/**
 * UserTeamPlayer update
 */
export type UserTeamPlayerUpdateArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * Select specific fields to fetch from the UserTeamPlayer
   */
  select?: Prisma.UserTeamPlayerSelect<ExtArgs> | null
  /**
   * Omit specific fields from the UserTeamPlayer
   */
  omit?: Prisma.UserTeamPlayerOmit<ExtArgs> | null
  /**
   * Choose, which related nodes to fetch as well
   */
  include?: Prisma.UserTeamPlayerInclude<ExtArgs> | null
  /**
   * The data needed to update a UserTeamPlayer.
   */
  data: Prisma.XOR<Prisma.UserTeamPlayerUpdateInput, Prisma.UserTeamPlayerUncheckedUpdateInput>
  /**
   * Choose, which UserTeamPlayer to update.
   */
  where: Prisma.UserTeamPlayerWhereUniqueInput
}

/**
 * UserTeamPlayer updateMany
 */
export type UserTeamPlayerUpdateManyArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * The data used to update UserTeamPlayers.
   */
  data: Prisma.XOR<Prisma.UserTeamPlayerUpdateManyMutationInput, Prisma.UserTeamPlayerUncheckedUpdateManyInput>
  /**
   * Filter which UserTeamPlayers to update
   */
  where?: Prisma.UserTeamPlayerWhereInput
  /**
   * Limit how many UserTeamPlayers to update.
   */
  limit?: number
}

/**
 * UserTeamPlayer updateManyAndReturn
 */
export type UserTeamPlayerUpdateManyAndReturnArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * Select specific fields to fetch from the UserTeamPlayer
   */
  select?: Prisma.UserTeamPlayerSelectUpdateManyAndReturn<ExtArgs> | null
  /**
   * Omit specific fields from the UserTeamPlayer
   */
  omit?: Prisma.UserTeamPlayerOmit<ExtArgs> | null
  /**
   * The data used to update UserTeamPlayers.
   */
  data: Prisma.XOR<Prisma.UserTeamPlayerUpdateManyMutationInput, Prisma.UserTeamPlayerUncheckedUpdateManyInput>
  /**
   * Filter which UserTeamPlayers to update
   */
  where?: Prisma.UserTeamPlayerWhereInput
  /**
   * Limit how many UserTeamPlayers to update.
   */
  limit?: number
  /**
   * Choose, which related nodes to fetch as well
   */
  include?: Prisma.UserTeamPlayerIncludeUpdateManyAndReturn<ExtArgs> | null
}

/**
 * UserTeamPlayer upsert
 */
export type UserTeamPlayerUpsertArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * Select specific fields to fetch from the UserTeamPlayer
   */
  select?: Prisma.UserTeamPlayerSelect<ExtArgs> | null
  /**
   * Omit specific fields from the UserTeamPlayer
   */
  omit?: Prisma.UserTeamPlayerOmit<ExtArgs> | null
  /**
   * Choose, which related nodes to fetch as well
   */
  include?: Prisma.UserTeamPlayerInclude<ExtArgs> | null
  /**
   * The filter to search for the UserTeamPlayer to update in case it exists.
   */
  where: Prisma.UserTeamPlayerWhereUniqueInput
  /**
   * In case the UserTeamPlayer found by the `where` argument doesn't exist, create a new UserTeamPlayer with this data.
   */
  create: Prisma.XOR<Prisma.UserTeamPlayerCreateInput, Prisma.UserTeamPlayerUncheckedCreateInput>
  /**
   * In case the UserTeamPlayer was found with the provided `where` argument, update it with this data.
   */
  update: Prisma.XOR<Prisma.UserTeamPlayerUpdateInput, Prisma.UserTeamPlayerUncheckedUpdateInput>
}

/**
 * UserTeamPlayer delete
 */
export type UserTeamPlayerDeleteArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * Select specific fields to fetch from the UserTeamPlayer
   */
  select?: Prisma.UserTeamPlayerSelect<ExtArgs> | null
  /**
   * Omit specific fields from the UserTeamPlayer
   */
  omit?: Prisma.UserTeamPlayerOmit<ExtArgs> | null
  /**
   * Choose, which related nodes to fetch as well
   */
  include?: Prisma.UserTeamPlayerInclude<ExtArgs> | null
  /**
   * Filter which UserTeamPlayer to delete.
   */
  where: Prisma.UserTeamPlayerWhereUniqueInput
}

/**
 * UserTeamPlayer deleteMany
 */
export type UserTeamPlayerDeleteManyArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * Filter which UserTeamPlayers to delete
   */
  where?: Prisma.UserTeamPlayerWhereInput
  /**
   * Limit how many UserTeamPlayers to delete.
   */
  limit?: number
}

/**
 * UserTeamPlayer without action
 */
export type UserTeamPlayerDefaultArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
  /**
   * Select specific fields to fetch from the UserTeamPlayer
   */
  select?: Prisma.UserTeamPlayerSelect<ExtArgs> | null
  /**
   * Omit specific fields from the UserTeamPlayer
   */
  omit?: Prisma.UserTeamPlayerOmit<ExtArgs> | null
  /**
   * Choose, which related nodes to fetch as well
   */
  include?: Prisma.UserTeamPlayerInclude<ExtArgs> | null
}
